Thursday, 15 December 2011

Divine Div-won-ity

I finally finished Divine Divinity. Mostly great fun was had, though the last quarter felt a bit empty and thrown in there just to draw it out. After I became the Divine One it all got a bit boring...up until the last section against the five henchmen, one of which was FLIPPING IMPOSSIBLE, the others were all relatively easy. After that, Mr. BigBadGuy himself was pretty easy, too, which was a shame. The divine powers were also something of a let down. I basically just stuck with the single spell/talent I'd been using all along, which was much more effective than the divine stuff - bit of a shame after waiting the whole game for the new divine skill tree to become available, and then seeing that it was a bit pants when it arrived. I finished it on the morning of a day off, so started a new game for the rest of the day. According to my (rapidly falling by the wayside) rules, I should have followed up with Beyond Divinity, but I fancied a change of pace. Instead, I've plumped for Syberia, a point-and-click adventure in the old school style. It's fun so far, and beautiful to look at. My one complaint is that it's sooo sloooow. The character moves quite slowly, and there are lots of screens with nothing on them. Sure they look very pretty, but that's somewhat diminished the fifteenth time I walk through them. There are also an awful lot of fetch quests to make you walk slowly through those screens so many times. For example, at my current location on a train station outside a university, I'd just got the train to the far end of the station in order to finally wind its clockwork engine to proceed, when the phone rings and it's one of the professors on the phone reminding me that I have to see his lecture, which is all the way back at the furthest point from where I am. It's obviously done on purpose, as the phone call doesn't trigger until I get the train to the final location, but WHY? There's absolutely nothing I can do on the way back toward the lecture, I just have to run through tens of empty screens to get there. A nice designer would have just warped me back to the lecture room after the phone call...why make me tediously run back there?

Anyway, other than that, it's lovely. Beautiful graphics, an interesting story, great voices and sound...the puzzles are maybe a little too easy so far, but that's not such a bad thing, and I'm not that far into the game yet. It's fun, and I think I'll definitely follow it with the sequel next (though I'm back to 5 mins a day now). And what of The Settlers and The Bards Tale II...I'll get back to them soon, I promise.

Tuesday, 6 December 2011

Progress update's still going slowly. I have spent those few days playing Divine Divinity, and I can confirm that it is huge. I've trawled round the home map and done most of the quests there, but there are now the two other maps (that I've discovered so far) to do. The upper map doesn't seem that big, and I think I've done most of the things there, but the lower map is about the size of the first one and I've only just taken my first steps into it, so it might take a fair while. I'm enjoying the size of it, but some of it does feel a little empty at the moment - especially as once you've killed the monsters on the main map they don't come back. I think I prefer the Baldur's Gate way of doing things, with lots of little 'story' maps linked together rather than one massive map. That way, you get a lot more variety, and more of a sense of progress when you clear one and move to the next. It is nice being able to wander wherever you want, though, and do things at your own pace, and the teleporters are hugely helpful for whizzing around the map. I've been kind of steering clear of the main quest while I map out the areas and polish off the side quests, so I haven't really got a feeling of how far I've got and how much there still is to come. Once I've mapped out the Dark Forest area and cleared out the Dwarven mines (which I have a feeling might be big) then I'll get back on the main quest and see where that takes me. One more free day to go, then it's back to 5 mins a day, which could mean this one takes me a fair while!

Saturday, 19 November 2011

Definitely slow gaming life

So, it's been a while - we're in the end of year rush at work, and those spare five minutes just haven't been available. It doesn't help that the two games I'm getting through at the moment, Bard's Tale 2 and The Settlers, are both quite demanding of time. I am progressing slowly, though. I finally finished the first dungeon of BT2 (I think it was supposed to be a simple tutorial crawl, so Lord knows how long the real ones are going to be) so I'm ready to start the game proper. Can't say I'm enjoying it that much, though - there are way too many annoying features like 'spinners' that randomly change your direction without telling you, which isn't helped by the fact that they're often combined with anti-magic zones which disable your compass, and darkness so you can't see anything to realise that your direction has changed. Doesn't make mapping much fun. Also, there are way too many random encounters. Normally, I have quite a high tolerance for grinding, but it isn't helped by the fact that a) the combat's no fun at all, and b) you can't actually level up until you get back to town, so you don't really feel like you're improving as you trawl monotonously through the samey corridors. You could argue, I guess, that by forcing you to return to town to level, the game encourages gradual advancement - making trips up and down dungeons and inching your way slowly forwards before going back to strengthen then making your way a little bit further on the next run...but it doesn't feel that way to me. It feels like I'm being punished every time I have to trawl back through the hellish dungeon design to reach town, then trudge back again with no guarantee that I'll actually make it as far as I did last time. I'd kill for something like Divine Divinity's teleport stones where I could leave one in town, then use it to jump back and forth when I needed to return. (Divine Divinity? I'll get to that in a minute.) Oh, but I did read the manual for the game this time round, so I now know how to ascend and descend portals between levels...if only I'd know that in BT1 I might have got a bit further!

And Settlers, how's that going? Well, I defintiely have played it before, so it feels familiar...but I'm not really getting into it. It just take soooo loooong to do anything. I've finished all of the tutorial missions now, and I'm really dreading starting a proper mission. Each of the tutorials took hours, and they're only doing simple things like building a couple of farms so you understand the economic system. The manual even tells you to start something building, then read the next few pages on economics, then return to the game and it should be finished by the time you're done! I seem to remember the following games in the series bring in different time settings so you can speed things up when you need to. My silly internal rules say that I need to play all the games of a series in order once I start it, so it'll be another Settlers game next and I really hope there is a way of speeding it up. I might just play the first mission and see how that goes then give up if I feel the need to. I seem to remember the missions are all essentially the same anyway, with just different starting conditions and enemy strength. We'll see.

But, the good news is that I've got a few days holiday to use up at the end of the year, so I'm hoping to spend it gaming. I did intend to try and get through some of my PS2 backlog, but with the builders in I'm consigning myself to the privacy of the office upstairs, which means PC only. So does that mean I'm actually going to get through BT2 and the Settlers? Well, I have to admit I couldn't bring myself to spend whole days on them, so I've started something new - Divine Divinity. It's a boxed copy I bought in a sale ages back - installed it once, had a quick play, and never went back to it. I've also bought the sequel on GoG, so I thought I'd give it a proper go. It's a bit like Diablo, but with less randomness and more RPG elements. Kinda fun so far, and it feels like it might be really big. I'm making my way around the map trying to get a feel for the size of it and I've encountered loads of new areas and sidequests on my travels. Trawling round the borders, I also came across a passageway leading off the map to a whole new area, which I'm guessing will be of a similar size...definitely a big game. Good things - I like the way you can pick skills from any of the classes with no penalties to create the character you want. Bad things, the mage skill tree is fairly awful. I'm basically finding that I'm leveling up one mage skill then spending the rest on random, but interesting, rogue skills. I tried to go the summoning route, but soon found out that a) summoned monsters are rubbish, with bad AI meaning they often get lost whilst following you and often fail to attack anything, and b) you don't get any experience for the things they do kill, so if you rely on them you'll never level up. I guess it stops my summoned monster spamming that I've done in other games, but it also makes summoning completly pointless, and that's a large part of the mage's skill tree. Anyway, I'm still enjoying it, so I think it'll remain the focus of my gaming days, while the odd five minutes on other days will still be dedicated to Settlers and BT2. 

Thursday, 27 October 2011

No-go It turns out my machine is too old to play Alien Breed 2. That'll have to wait for my new super-whizzy machine that'll be coming...some time in the next 20 years. Instead, next up is The Settlers (otherwise known as Serf City, apparently). I've played later games in the Settlers series, but not sure I've played the first, so it'll be interesting.

Tuesday, 25 October 2011

Bird in the hand

What can I was Q*Bert. Actually, I'm not familiar enough with Q*Bert to know what the differences were (other than the graphics), but it felt very much like an arcade game of its age. Score attack, with infinite looping levels. Once I'd figured out the RSI-inducing (unconfigurable) keyboard layout, I played it for a while before cramp and boredom set in. The first game that came in a lot less than the alotted 5 minutes! A curio, then, but for me nothing more.

Next up is...MYCHESS - apparently one of the oldest computer chess games ever made, hailing from 1979. They keyboard commands sound fairly impossible to master. In fact...nope, just tried it and I can't get anywhere. I can play chess fine, but I don't know chess notation, and to move a piece you have to input the move in proper chess notation. Sorry mychess, no time for that.

So, next up next is Alien Breed 2: Assault - one of the more recent games I own (2010) from a Steam sale, so hopefully it'll run okay on my aging machine...

Thursday, 20 October 2011

Messiah...not the saviour

So, that's Messiah finished. I can't say I enjoyed it that much. It was massively hyped back in the day (as all Shiny games were), so I was interested to see what it was like. What can I say, it had some good ideas, but those controls...Aarrgghhh!!! It's hard to believe that such a simple thing as mouselook could make such a big difference to FPS games. You can actually use mouselook in Messiah (and I did), but it's like turning through treacle. Close quarters combat was impossible because of it. It also contained the trademark Shiny rubbish jumping areas. Not quite as bad as those in MDK3, but pretty darned terrible all the same. It's saving grace was the quick-save key, but saving before every single jump and before turning every single corner isn't *that* much fun. That final boss was pretty hateful, too, and the ending...what ending? Just a massive disappointment. I'd heard good things about it, so expected good things, too. Needless to say, it wasn't the game I hoped it would be. The whole possession thing's still a great idea, and who knows - remade in a modern engine it might still be fun, but in its current state it wasn't that great. (And the music was AWFUL, too.)

Next up is a Q*Bert rip-off called J-Bird...not sure how long I'll stick with it for.

Monday, 12 September 2011

Avencast Complete

Gosh, it's been a while since the last post - a mixture of busy-busy work and busy-busy life. Still, in those odd 5 minutes here and there I have finally managed to finished Avencast. I got it in a Steam sale a long, long time ago, and have been playing it on and off ever since. It's okay, not a terrible game, but hardly a great one. It has the most comedy bad localisation, too. I think about four English guys must have done all of the voices, and yet none of them can act.

As a game, it has a slow start, a slow middle, and a fast end. (Except for the final boss battle itself,which is the usual thing where the only thing that makes a boss is a bigger energy bar. I do wish these things could be a bit more inventive sometimes.) It didn't outstay its welcome, though. The point of the game is supposed to be its magic system, but to be honest, I only really used one spell - summoning. It didn't really matter what other spells or equipment I had, every time I saw a bad guy I'd just hit summon then take tiny pot shots every now and then with my staff while the summon murdered him. The thing is, it seemed like that was the way I was supposed to play it. None of my other attacks did anything like as much damage as the summon, and it also had the bonus effect of drawing all the monster's attacks so I didn't get hurt either. They were so cheap to cast that every time one ran out I'd always have enough mana to just pull up another one, and I just waltzed through the game like that. The big bad guy was the only fight where I ever got beneath half health and needed to use a potion (there was a shopkeeper, but the weapon drops you found were always better than what he offered, and I never once needed a potion until the last fight. You could also get mana potions, but your mana regenerated so quickly that I have absolutely no idea why you'd ever need one.) I found that Oblivion had a similar summoning problem - every battle I'd just summon a golem and there you go, fight won. Why didn't I change my game style? To be honest, I didn't see the point - it was better than the usual "play as a mage and get slaughtered at the first sign of combat" that affects so many other games.

Anyway, it's done and another notch on the gamestick. Next up is Messiah, by Shiny. I remember reading loads about it back in the day, but never played it myself. Another cheapo from GoG, so let's see what it's like. I've also still got Bard's Tale simmering away. Not played it much because the "only save in town" thing doesn't really gel with my five minutes a day. Still I completed the second dungeon, so I'm slowly getting there.

Thursday, 18 August 2011

Really Bad Rats

I knew it. I got half way through Bad Rats and gave up. One of the most annoying things about it is that although it's physics-based (or perhaps because of it) sequences don't always happen in exactly the same way when you run them. So you might set up a sequence and have it work most of the way then fall down at the end, so you tweak the end part and re-run it only to find that it now falls over at the beginning...for some completely unknown reason. Run it again and it might work this time. It's pretty annoying, and a real deal breaker for a game like this that absolutely depends on sequences running the same way every time. I guess they must have introduced some randomness to the initial ball drop, or something - whatever they did, they shouldn't have done it. Most ridiculously, even if you load the complete setups that the developers used (which you can see after you complete each level), they still don't work half the time because of the randomness...crazy.

Anyway, that wasn't what led me to quitting the game. I was doing pretty well and progressing through the game - to about level 23 (out of 44), I think - when the game sprang its timer on me. I'd never really noticed the timer except for the fact you get less points at the end of a level the longer it took you to finish it. Anyway, I couldn't figure out how to complete the level quickly enough and the timer ran out - fair enough, you might think, I'll get no points for the time factor at the end - but no. Time ran out and the game finished. I hadn't saved in a few levels because I didn't think it was possible to 'die' as it were, and there was no way I was going back through those levels with the whole randomness factor and all that entailed. Quit. Uninstall. Good-bye Bad Rats. I might return to it one day, but somehow I doubt it.

Next up, it's back to the old school with Bard's Tale 1. I used to have Bard's Tale 3 back in the day (and kept it until moving house last year...I WISH I hadn't thrown out all those games now, but I digress), but I never got very far with it. 1 looks very similar to 3 from what I remember. Flippin' hard, as all those games were, but okay so far. I've only had a brief run around the first town, though, so it could get much worse. Oddest thing so far is that it carries on playing even if you're standing still, so you'll have monster encounters while your party's just waiting outside a shop. I'm also dropping back into Avencast every now and then. More on that later.

Thursday, 11 August 2011


Oh, I forgot to say. I did a quick calculation the other day, and because of all the recent sales, it looks like I've bought an average of one game every three days from GoG. That's not good. (And it doesn't count all the Steam sales recently, either.) Definitely time to hold off on the purchasing and actually play through some of the stuff I've bought. It may have been cheap, but that's still a lot of games and a fair chunk of cash that I don't really have right now. Wrist definitely slapped.

...time to switch to 5 out 1 in? :)

King of Pins

That's Kingpin dusted and done. Fun for a short, sharp shooter. It felt quite different to the usual FPS - only really one type of enemy (humans - although they have different weapons, and some are quite a bit tougher than others...but visually they're pretty much identical), and none of the crazy, frenetic bursts of hundreds of bad guys that you often get. It had its high-velocity moments, but in general it felt a bit slower paced. It also felt like they wanted to do a lot of things that they couldn't - whether it was due to time or technology. The conversations with NPCs didn't really work that well (but I loved the Ving Rhames bad guy with half his lines lifted directly from Pulp Fiction), and your helper dudes weren't *that* essential (though the AI seemed good, and they did come in handy from time to time - the couple of lockpicking sections in the game were a bit throwaway, though). There were some nice scripted bits here and there (freeing the train carriage to run down the tracks and smash through a blockage springs to mind), but in general it felt like it could have been longer and more fleshed out. The fact that the final sub-boss runs away at the end setting up a sequel that never was confirms the fact that they had more ideas for the game that we never saw. Anyway - nothing that special, but good for what it was.

Next up is Bad Rats. Something I got in a Steam Summer sale a while back. It's a puzzler in the vein of The Incredible Machine, but with proper physics. I'm in two minds about it at the moment, but we'll see how it goes. Don't be surprised if I return to another half-finished game half-way through because I get bored/frustrated with Bad Rats.

Monday, 8 August 2011

Phantasmagor(i)a the Explorer

That's Phantasmagoria 1 and 2 done and dusted. The first was incredibly straightforward and fairly short - a bit of a first toe dipped in the FMV water. The second felt like a better game to me, but after I've thought about it, I decided that's probably more to do with the fact that it was a much better made film with higher production values than the first. The actual 'game' elements are still incredibly simplistic. In fact, they're possibly even more so in the second. For example, when talking to people you often have to click on them multiple times to get the full story from them. There's no dialogue options, they've just split the recorded conversation up into three parts and you have to click on them three times to get all of the options. It's just done to string the game out (or make it feel less like a film), and felt odd to me. In some respects it felt much more like a film than a game, but I actually enjoyed it quite a lot - definitely much more than the first one (which I didn't hate, it just wasn't as good as the second one). What with that and Gabriel Knight 2, which I finished a while back, I'm beginning to think the FMV-fests of the 90s weren't actually as bad as I always thought they were.

Playing Kingpin now for a change of pace. Sweary, shooty, FPSy bangbang. Fairly good fun so far, although the character animation is odd, giving people constantly wobbling faces.

Thursday, 14 July 2011

Megaman Battle Network 5: Double Team, and other long titles

Finally, finally, I've finished one of the most hateful games I've ever played. Why did I play it to the end if I hated it so much? Because I'm a fool like that. So why's it such a terrible game? First up, random battles. Now I'm actually one of the few people in the world who doesn't mind random battles in most RPGs - they're a way of gaining XP and levels, and I don't mind a bit of grinding if there's a purpose. The random battles in MBN5:DT are completely and utterly pointless, though. Sure, you might get a battlechip, but you'll already have hundreds of them, and you won't need any of the extra rubbish that they give you. To make things worse, the random battles happen every...few...steps. No matter where you are, even in supposedly 'safe' areas you'll encounter the damn things.

As if that hateful piece of game design wasn't bad enough, the programmers thought you'd want to spend more time in random encounters by making you backtrack endlessly around the levels. And when I say backtracking, this is the most evil, EVIL backtracking you've ever come across. You'll spend hours wandering through levels to get to a door, then when you get there a scene will occur and the door will be opened. So far, so normal, but following that scene you'll then be teleported right back out to the hub level for some inane reason (e.g., you're tired and need to sleep before carrying on), and then you'll have to make your way back through all of the stupid levels to reach the door again so you can go through it. AARRGGHH. To make things worse, you won't know where you are on the level because the maps are hidden from you (and by the end of the game I still hadn't found half of them) and all of the levels look the same, so even though you might have been through it fifty times before, you'll still forget where you're going and end up down another dead end with another twenty random encounters to get you back onto the right path. Okay, so there are a few shortcut teleports you can use for getting from the hub world to somewhere deeper in the levels, but again, these are hidden from you, and again I hadn't activated half of them by the time I finished the game. Why? Why did the designers think that was a good idea? Why not just give you an automap and activate the short cuts as soon as a level was complete? They wouldn't have made the game any easier, just much, much less frustrating.

So anyway, I'm very glad it's finished, and I hope I never, ever play another Megaman Battle Network game as long as I live!

Tuesday, 12 July 2011

Adventures in cheating

So, I've finished BASS, and Lure of the Temptress, it's earlier "Virtual Theatre" sibling. I also managed to polish off TeenAgent. How did I get through all three in 5 minutes a day? I used walkthroughs. I don't have a problem with walkthroughs - I don't have much time to play any more, and I certainly don't have time to spend hours puzzling things out like I used to, so a little hint here and there saves my sanity and allows me to get through my game pile. I have to admit, though, for graphic adventures I think I overdid it. I rushed through them so quickly that I didn't really get a feel for the games. So, new rule: play the games properly and only resort to help when I get stuck. Next up, and the first challenger for that rule is Phantasmagoria. I actually own the 7 disc version, but after installing it and hearing my poor CD drive thrashing away through the first section I've decided to download it from GoG instead. 1.6GB, so it's taking a while.

In the mornings when I'm up early with Max I'm also playing through a PS3 mini - The Mystery of the Crystal Portal. It's a very simple premise, you just have to find objects on screen and drag them onto other 'key' objects to unlock them. The glacially slow puzzle nature means I can happily play that and read to Max at the same time, so it's working out pretty well. Not sure I'd have paid for it, but it's an interesting diversion.

Oh, and now GoG are running yet another sale! One game on special offer per day. Luckily, only one over the last five days has interested me. Long may it continue :)

Wednesday, 6 July 2011


So, after who knows how long, I finally finished BG2 last night in its entirety. Very happy to have knocked that one on the head. Fantastic game - part of me wished I hadn't sold BG1 so I could have played through the whole saga again in its entirety (with the big world mod), but if that was the case I'd still be playing it now, so I'm glad I couldn't. Had a couple of weird glitches toward the end, but generally (other than the stutteriness of the big world mod) it played like a dream.

Over 9GB of space freed up on my comp now it's gone...what to fill it with...? I think I'll go with Beneath a Steel Sky, which I got free from GoG when I signed on. It should be a nice quick break from a monstrous RPG. I got about half way through it years ago but got stuck somewhere. Hopefully I'll be able to get through it now.

Oh, and Steam are having their summer sale. It's the same deal as the treasure hunt that got me back into PC gaming last year - they put a bunch of games on sale each day, then you have tasks to do in those games in order to win tickets to get free stuff. Annoyingly compulsive and means I end up buying the odd game here and there. Still, when it's things like Deus Ex: Invisible War for only a couple of pounds it's hard to say no...bang goes my two out one in theory...maybe I'll start that after the summer sale.

Thursday, 23 June 2011

Oh GOG...'ve done it to me again. An Interplay sale...Damn it all! From now on, I am definitely, definitely, definitely operating a one-in-one-out strategy, or even better, a two-out-one-in strategy. My backlog is growing faster than my 5 minutes can keep up. Still, there were some fantastic titles in the sale, very, very tempting.

Also, recently read an article on the Shining series. Fancied a playthrough of some of them, but it looks like some of my backup DVDs are corrupted. BigDarn. I must have a copy of at least Shining in the Darkness somewhere.

Monday, 20 June 2011

Hi Mr. Bull, my name's Red Rag

So my boss just sent me the link to Sid Meier's Alpha Centauri on GOG...does the man know what he's doing to me? Luckily I'm fairly strong-willed against Civ games at the moment, as I bought Civ 3 and 4 in a Steam sale a while back and haven't played either of them yet. (I still don't really feel I've finished playing the boxed copy of Civ II Classic Collection sitting in the bookshelf behind me. One to return to one day...maybe.)

Actually that's a subject I'll write about in more length some time in the future - the tug between playing open-ended games and sticking with games with a clear ending. At the moment I side solely with games I can actually finish so I can make some headway through the backlog, but as a gamer I do enjoy some of those big, open-ended titles. What am I saying, even the small open-ended games suck me in - Desktop Dungeons was a recent case in point before I forced myself to close my eyes and hit the delete button.

Wednesday, 15 June 2011

BIG (small) News

So, it looks like I might soon be only having 2.5 minutes a day for games!

(and in other news, I take back everything I said in the previous post. Turns out I also had The Darkest Day (TDD) mod installed and that adds a bonus section after SoA but before ToB. Once I finished that section I got the ending video proper - onwards to Saradush!)

Monday, 13 June 2011

SoA -> ToB

So, the other thing that happened over the weekend was that I finally finished Baldur's Gate 2: Shadows of Amn after, what, 7-8 years of playing on and off? was a huge disappointment. I guess that's partly my fault for having the WeiDU Big World mod installed, so the game just runs straight from the main story to the expansion pack. Still, I was hoping that after that long there'd be a nice payoff for destroying Irenicus once and for all, but nothing, just a little speech then I was off on the next quest.

One quick YouTube search later, it turns out there should have been an ending video, but it must have been removed from the Big World mod for continuity, or something. I guess I should think of it as an ongoing story rather than an ending, but still. I love the game and all, but after that amount of time I expected, no - longed for something more. So, going by how long it took me to finish that part, I'll let you know in 2015 whether the ending to the final Throne of Bhaal storyline was worth it!

PS3 Back for Good(ness)

So, my PS3 died a while back, which was annoying. Actually, it was more annoying than that, it was REALLY annoying. Anyway, this deadness just happened to coincide with the deadness of PSN after it was hacked. I had a replacement PS3 sent out without any hassle (though they still haven't sent back the DVD that was stuck in it), but I couldn't actually do much with it. I own maybe 3 or 4 physical PS3 games, all of the rest are from downloads from PSN, so with no PSN I effectively had no games. This was not fun, especially when it dragged on for a month, but hey, it gave me time for some DS love.

So when PSN came back up I dutifully went and downloaded all of my old games - most of which I have yet to play...I know. I'm on Plus, and I'm a sucker for a special offer, so there was a lot of GB to come down. My ISP must have loved me, but bums to them. [Note to Sony: You really need a 'bought games' section as well as just a downloads list. Sorting through 569 games with no indication of which were actual games I owned and which were just demos is no fun. NB: the vast majority of those are demos, I certainly don't own *that* many PS3 games!] So anyway, a week or so later I've downloaded everything again, happiness should resume, right? Wrong.

In their infinite (but severely flawed) wisdom, Sony don't keep the most up to date files for initial download. You can only download the 1.0 version of the files, and then when you first run the game it will pop off to the server and say it needs to be updated to a newer version. Why? I've thought about this from every angle I can, but I still can't see a single reason why Sony would want to do this except for laziness. I can't see how it benefits anybody to have to work this way. So essentially, after spending a week downloading the games, I then had to spend another week essentially downloading them again to bring them all up to date. Fun? No, but at least it's done now, and that is a good thing.

In other news, I had a quick go at Borderlands over the weekend. It's the only game I've bought after a full game trial on Plus, and I'm quite enjoying it. Its irreverent tone feels a bit like a modern Duke Nukem, which is no bad thing. And yes, I know there *is* a modern Duke Nukem out now, but my PC is way too old to play anything like that, and to be honest, I'm not that interested in it.

Friday, 10 June 2011

Fatal Lobsterinth

So, just having a quick blast at Fatal Labyrinth after reading a review from The Retroist. It's a Rogue-like on the Megadrive - quite basic, but quite fun. Annoying inventory system, but that's quite common in Rogue-likes, and some groovy music. Anyway. One thing you have to do in the game is collect food, and you have a constantly dwindling supply.  At the start of the game I had a warning message flash up that I was getting hungry, so since that point I'd been eating food like crazy ... until I wolfed down one snack and a message flashed up saying I was full ... and then it was game over. My character had literally eaten until he burst. Why he didn't stop, I'll never know. He had his Mr. Creosote moment and left. And I left the game, because I don't have time for random deaths like that, Rogue-like or no.

Dear Gog

Why do you tempt me so? There is no time for any of these games you offer, yet I'm so compelled...they're so cheap...

Must resist.


Thursday, 9 June 2011

First Post!

A quick check to make sure things are running okay.

Currently playing: Baldur's Gate 2 on PC and Mega Man Battle Network 5 Double Team on DS.

I'll write more about them later...why do I do these things to myself?