Gosh, it's been a while since the last post - a mixture of busy-busy work and busy-busy life. Still, in those odd 5 minutes here and there I have finally managed to finished Avencast. I got it in a Steam sale a long, long time ago, and have been playing it on and off ever since. It's okay, not a terrible game, but hardly a great one. It has the most comedy bad localisation, too. I think about four English guys must have done all of the voices, and yet none of them can act.
As a game, it has a slow start, a slow middle, and a fast end. (Except for the final boss battle itself,which is the usual thing where the only thing that makes a boss is a bigger energy bar. I do wish these things could be a bit more inventive sometimes.) It didn't outstay its welcome, though. The point of the game is supposed to be its magic system, but to be honest, I only really used one spell - summoning. It didn't really matter what other spells or equipment I had, every time I saw a bad guy I'd just hit summon then take tiny pot shots every now and then with my staff while the summon murdered him. The thing is, it seemed like that was the way I was supposed to play it. None of my other attacks did anything like as much damage as the summon, and it also had the bonus effect of drawing all the monster's attacks so I didn't get hurt either. They were so cheap to cast that every time one ran out I'd always have enough mana to just pull up another one, and I just waltzed through the game like that. The big bad guy was the only fight where I ever got beneath half health and needed to use a potion (there was a shopkeeper, but the weapon drops you found were always better than what he offered, and I never once needed a potion until the last fight. You could also get mana potions, but your mana regenerated so quickly that I have absolutely no idea why you'd ever need one.) I found that Oblivion had a similar summoning problem - every battle I'd just summon a golem and there you go, fight won. Why didn't I change my game style? To be honest, I didn't see the point - it was better than the usual "play as a mage and get slaughtered at the first sign of combat" that affects so many other games.
Anyway, it's done and another notch on the gamestick. Next up is Messiah, by Shiny. I remember reading loads about it back in the day, but never played it myself. Another cheapo from GoG, so let's see what it's like. I've also still got Bard's Tale simmering away. Not played it much because the "only save in town" thing doesn't really gel with my five minutes a day. Still I completed the second dungeon, so I'm slowly getting there.