Thursday, 27 October 2011

No-go

So...no. It turns out my machine is too old to play Alien Breed 2. That'll have to wait for my new super-whizzy machine that'll be coming...some time in the next 20 years. Instead, next up is The Settlers (otherwise known as Serf City, apparently). I've played later games in the Settlers series, but not sure I've played the first, so it'll be interesting.

Tuesday, 25 October 2011

Bird in the hand

What can I say...it was Q*Bert. Actually, I'm not familiar enough with Q*Bert to know what the differences were (other than the graphics), but it felt very much like an arcade game of its age. Score attack, with infinite looping levels. Once I'd figured out the RSI-inducing (unconfigurable) keyboard layout, I played it for a while before cramp and boredom set in. The first game that came in a lot less than the alotted 5 minutes! A curio, then, but for me nothing more.

Next up is...MYCHESS - apparently one of the oldest computer chess games ever made, hailing from 1979. They keyboard commands sound fairly impossible to master. In fact...nope, just tried it and I can't get anywhere. I can play chess fine, but I don't know chess notation, and to move a piece you have to input the move in proper chess notation. Sorry mychess, no time for that.

So, next up next is Alien Breed 2: Assault - one of the more recent games I own (2010) from a Steam sale, so hopefully it'll run okay on my aging machine...

Thursday, 20 October 2011

Messiah...not the saviour

So, that's Messiah finished. I can't say I enjoyed it that much. It was massively hyped back in the day (as all Shiny games were), so I was interested to see what it was like. What can I say, it had some good ideas, but those controls...Aarrgghhh!!! It's hard to believe that such a simple thing as mouselook could make such a big difference to FPS games. You can actually use mouselook in Messiah (and I did), but it's like turning through treacle. Close quarters combat was impossible because of it. It also contained the trademark Shiny rubbish jumping areas. Not quite as bad as those in MDK3, but pretty darned terrible all the same. It's saving grace was the quick-save key, but saving before every single jump and before turning every single corner isn't *that* much fun. That final boss was pretty hateful, too, and the ending...what ending? Just a massive disappointment. I'd heard good things about it, so expected good things, too. Needless to say, it wasn't the game I hoped it would be. The whole possession thing's still a great idea, and who knows - remade in a modern engine it might still be fun, but in its current state it wasn't that great. (And the music was AWFUL, too.)

Next up is a Q*Bert rip-off called J-Bird...not sure how long I'll stick with it for.