Thursday, 20 October 2011

Messiah...not the saviour

So, that's Messiah finished. I can't say I enjoyed it that much. It was massively hyped back in the day (as all Shiny games were), so I was interested to see what it was like. What can I say, it had some good ideas, but those controls...Aarrgghhh!!! It's hard to believe that such a simple thing as mouselook could make such a big difference to FPS games. You can actually use mouselook in Messiah (and I did), but it's like turning through treacle. Close quarters combat was impossible because of it. It also contained the trademark Shiny rubbish jumping areas. Not quite as bad as those in MDK3, but pretty darned terrible all the same. It's saving grace was the quick-save key, but saving before every single jump and before turning every single corner isn't *that* much fun. That final boss was pretty hateful, too, and the ending...what ending? Just a massive disappointment. I'd heard good things about it, so expected good things, too. Needless to say, it wasn't the game I hoped it would be. The whole possession thing's still a great idea, and who knows - remade in a modern engine it might still be fun, but in its current state it wasn't that great. (And the music was AWFUL, too.)

Next up is a Q*Bert rip-off called J-Bird...not sure how long I'll stick with it for.

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