Wednesday, 31 October 2012

The End of the Corridor

Well, Corridor 7 was a bit up and down...or left and right. Whatever, it wasn't as bad as I thought. The music was pretty funky, and I liked some of its neat little features, such as invisible bad guys you could only see by using your night-vision goggles, or the morphing bad guys who'd disguise themselves as office chairs or pot plants, and then jump and shout at you when you least expected it. But, there were also the bad bits, mostly down to its age - constantly getting stuck on furniture when running around, the same wall texture plastered over the whole level (which doesn't help when every level is a maze), appalling hit detection, incredibly repetitive game play, and so on. There are a couple of things that make it stand out from the standard shooter - first up, you have to kill every enemy on a level to complete it; and secondly, instead of finding the exit once you've killed everyone, you have to make your way back to the elevator where you came in and hit the down button. The main problem with that way of doing things is that levels don't have any sense of progression, you're just running around a big square maze and shooting things, and then going back to where you started...rinse and repeat for 30 levels. The reason that I got through it so quickly is because I played it on easy mode, and on easy mode you only need to kill 10% of the bad guys on a level, not all of them. That means if there are 50 enemies on a level, you only need to kill 5 of them...and you'll probably do that in the first couple of rooms of a level. And because you only need to go back to the lift where you started from, you just turn round and walk a few steps and bang, you're on the next level. So, it does make it way easier than having to kill every monster on a level, but hey, the game's not that fun and I didn't want to hang around with it. Oh, and coming back to why it was so badly maligned at the time of its release, it came out in 1994, the same year as Doom 2, but this was still based on the old Wolfenstein engine. I can't imagine anyone anywhere would pick this over Doom.

So, up next on the randometer is...Descent to Undermountain! Ooh, I always fancied playing this back in the day. By all accounts it's terrible, but hey. As the rubbish name hints at, TSR licensed the Descent engine and somehow shoehorned the Forgotten Realms into it. I have no idea how it's going to play.

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