I remember with horror some of the travesties Sega pumped out onto the PC in the 90s. Garfield: Caught in the Act must be one of the worst. I'm not sure who was responsible for the porting from the console versions, or why they thought it would be a good idea, but I've yet to play a decent Sega PC port from that period. Garfield is a fairly standard platform game. The conceit is that Garfield gets trapped inside his TV, and each of the levels is loosely based on a film/TV genre/setting. So you get a caveman set of levels, a Cleopatra set of levels, and so on. They're probably lifted from something similar that happened in the comic strip, but I'm not familiar enough with it to know for sure - the Odie sphinxes looked familiar, though. The biggest problem with it, though, is that in all of the levels it's incredibly difficult to see what's a platform and what will kill you. I spent ages frustratingly jumping onto what I thought was a platform only to see myself fall through the graphic and tumble 15 floors down to where I started. Thanks. Or even worse, hopping from platform to platform only to find that the next, seemingly similar platform actually kills you. I don't mind hard games that are fair, and I don't even mind games where you have to die a few times to learn enemy behaviour and placement, but a platform game where you can't even tell what's a platform? Nah, I don't have time for that. It controls sluggishly, the graphics are terrible and the sounds are just annoying random bloops. Onwards!
The next game up on the randometer is...oh dear...Blackthorne (or Blackhawk, if you prefer). It's another platform conversion, but this time with guns. I'll give it a go. Maybe I should be playing these on the console rather than the PC versions?