Tuesday, 15 October 2013

We kicked their A...

Yay! I finally finished X-Com Apocalypse last night. It was a crazy-long game, but well worth it. I did indeed have to go back and forth between earth and the alien dimension for every single building, but actually it wasn't that bad. The game's so fun, and it's so addictive to make progress in it that I didn't really notice the time whizzing by. It also helped that I developed the final Annihilator-class ship and some decent weapons and shields, so the trips to and from the alien world and ours weren't so bad any more. I muffed up once when I killed the alien queen instead of taking her alive (I couldn't help it, I'd run out of stun weapons and all my psionics were dead). I think that would have given me extra research options, but hey, there was no way I was going back to re-do that level. The end of the game just gave me a single final score (and an excellent movie) but I have nothing to compare it to, so I don't know if it's any good. It would have been nice to have seen some final stats - how many agents I lost, how many aliens I destroyed, etc., but it wasn't to be. Ah well. Next game up in the series is Interceptor. As far as I know, it's basically a space combat sim set in the X-com universe, so a step away from the strategy of earlier games. I don't remember it getting that good reviews, but it'll be interesting to see what it's like (and nice to get away from strategy for a change). Next up, though, I'm going to switch over to Retribution and see what that's like. Hopefully it won't be too long a game, I'm pining to get away from sci-fi for a bit.

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