Wednesday, 22 January 2014

Quantified Conundrum

I finally finished Quantum Conundrum last night. I thought there were going to be a bunch more levels in the last area, but actually there were only two and both of those were pretty short. I've already discussed my problems with the game, so I won't go over them again here (3D jumping, grrr). Overall, I did enjoy it. There were many good puzzles and some great 'aha' moments when you first discover how to combine powers to achieve something, but to my mind there weren't enough of those moments to make it a great puzzle game. I still feel they would have been better off focusing down on a couple of powers and really exploring what could be done with them in really creative ways. For example, the reverse gravity power, which is introduced quite late, has a couple of interesting uses (and 'surfing' using it is a great mechanic), but it's never really explored. They could have done so much more with it, but it feels like it's only dropped in there for that one mechanic (and maybe hitting a switch on a ceiling) - it's wasted here...maybe the devs ran out of time? Come to think of it, this is a game that maybe could have benefited from having a level designer built in. I'm rubbish at that sort of thing myself, but I think the community could have come up with some really innovative uses for the powers. For example, the obvious use of the reverse gravity power is so that you can go up, but the levels never have any verticality to them, so it's never explored. So yeah, I did enjoy it and I thought it was a great concept, I just don't think they really reached their potential with it. Oh, and I found out that this game was developed by the same core folk who made Portal, so no wonder it felt similar. I maintain, though, that Portal did a much better job of focusing on one mechanic and exploring it fully, and was the better game for it.

In other news, I am, as predicted, addicted to Puzzle Quest again, so that's been taking up my time and I haven't given any thought to X-Com. Hopefully it'll be out of the way soon and I'll be back on the wagon. I don't even think Puzzle Quest: Galactrix is that good a game, but I'll discuss that in a later post. Next up on the PlayStation list is PixelJunk Racers. There are two games in the series, but I think the second is just a quick upgrade to the first, but I'll have a play to make sure. Onwards! (Edit: Just read up on it, and it is just an updated version of the same game, so I'll add the first to the done pile.)

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