Tuesday, 5 August 2014

Bodies Counted...About 3 Rats

Aaaannnddd...I'm not playing that. Operation Body Count is truly abysmal. I think it's up there with Bad Rats as one of the worst games I've played on this blog. I gave it a quick go after installing it just to see what it was like, and there's no way I'm going back. It's Wolfenstein-era graphics, but with none of Wolfenstein's charm and playability. The textures are awful and muddy, the controls are awful, there's no fine aiming so you just have to point your gun in the vague direction of the creature and hit the trigger, there's no indication that you've hit something until it dies, your gun graphic is so big that it obscures most of your view, the engine runs so shoddily that I had to ramp up DosBox to even make it playable...all in all, it was just terrible. The manual did actually have one intriguing tidbit - apparently there are AI allies that fight alongside you. That must be one of the first instances of allies in an FPS game, I've certainly never heard of it this early. Still, I had to laugh when I read that you could set the allies into different modes such as attack mode and follow mode... in attack mode they stand still and fire, and in follow mode they're so focused on following you that they can't fire (i.e., the AI can't handle both things at once!). Unfortunately, I didn't play the game long enough to find one of these allies. Hopefully you'll see what I mean from the screenshot how bad it is...the textures make it impossible to see any corridors, or indeed anything (and apparently there are 'hidden' rooms for you to find, too!). Anyway, that's enough for me. Onwards!

Next up on the randometer is...Beverly Hills Cop! Yup, the game of the film, from 1990. Should be fun.

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