I gave it a try, I really did, but M1 Tank Platoon is just not the game for me. Part of the problem is that I didn't have the keyboard overlay - I probably could have found one and printed it...but I wasn't that dedicated. This made it really hard to even get through the tutorial. The manual speaks in very generic terms to cover all control systems so, for example, the first thing it asks you to do is locate the pause key so you can stop the mission and read the next instructions...it took me a long time to find the pause key (Alt-P, fact fans), and that one at least uses an obvious letter. The rest of the keys have been a massive process of trial and error, and often you can only see the effect of a key while you're looking through that particular view (there are 4 different views/roles you can take in the game). The manual is a 200-page thing of beauty full of history and tank facts that would have kept grognards happy for many an hour perusing the side turret armour thickness of a T-80m84...but it doesn't do much for me. I can see why it's such a well-regarded game, it's full of detail and authenticity and is an amazingly powerful engine for its age, but I just can't get on with it. Apologies for the poor show, but it's time to move on.
Next up on the randometer is...XIII! Ooh, quite looking forward to that. It's a cel-shaded FPS based on a French comic series. My bro used to have it on the PS2 and I remember giving it a quick go, but never really got far into it. Should be fun. I'll head into Ultima 3 next, though.