Thursday, 18 December 2014

Bald to the Bone

Baldies is unfortunately another victim to my current mood! This time I did get hold of the manual and read through it, but a) the manual doesn't explain much, and b) the game doesn't seem that fun. It's a very basic fact, I'm not even sure you could call it that. I guess it's got a bit more in common with Settlers or games of that ilk. You start with a bunch of 'standard' baldies. These guys breed in houses to create more baldies and they build up your 'red' energy bar when outside. There are four basic 'unit' types, breeders, builders, scientists and soldiers. You can instantly switch a baldy between types without any penalty, so you always have quite a fluid number of units. Builders can build new houses, and they can also change existing houses into one of four types corresponding to the four units. Scientists can make inventions, from basic things like pit traps up to complex systems like helicopters. Needless to say, I only ever saw pit traps. You can use these inventions to defeat the enemy baldies. And that's basically it. It kind of sounds interesting, but nothing really made sense to me. I couldn't really make my guys do what I wanted, and although you can pick people up and tell them to go somewhere, when they get there they immediately just run off and do their own thing again. For example, I grabbed a bunch of soldiers and dropped them on an enemy thinking that they'd destroy him. One off my guys biffed the enemy, while all the others wandered away. In the meantime, the enemy stood up and wandered off himself. Great.

So, I'm sorry Baldies, but it's not to be. Onwards!

Next up on the randometer is...Beyond the Black Hole! Never heard of it, and no idea at all what it'll be like.

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