Thursday, 11 June 2015

Escaped the Sun

Urgh. Urrggh. Urrrggghhh. Anyone expecting Infogrames to have learned any of the lessons of the horrendously difficult Tintin in Tibet was sadly mistaken. Prisoners of the Sun builds on the frustrations of the previous game and magnifies them ten fold. This is a game built of pure hatred for the player. Random people will instantly kill you. Every jump is pixel perfect or you fall to your death. The time limit (I forgot to mention the timer in the last game) is even shorter. And this time there is even more back-tracking and maze-like levels than before. You will virtually never complete a level on your first go because you'll still be getting your bearings and time will run out - meaning instant death and back to the beginning of the level you go. It's evil, evil, evil. But I was determined to beat one of these darned Tintin games. I came so, so close to throwing my computer out of the window on so many occasions (Waterfall level, I'm looking at you), and I'm not ashamed to admit that I followed a Let's Play video on YouTube through certain levels to make sure I was going the right way, and in the end...in the end...I blinkin' well finished it. If achievements had existed back then, that would be an instant platinum. I love the Tintin comics so much, but the games...the games...never again.

Next up on the series list is the Wolfenstein games. The series actually starts back in the '80s with Castle Wolfenstein and its sequel before we hit the '3D' version that we all know and love. I'm not sure what those first two games are going to be like, but I'm looking forward to the id days.

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