Friday, 5 June 2015

Limbod

Limbod? Limboed? Limbowed? Limbood? I have no idea. Anyway, I completed Limbo last night. It's a pretty short game with infinite continues...the kind of game I like. It's basically a puzzle platformer full of instant deaths, but as soon as you die you start again just where you left off, so it's never a huge problem. The great victory of Limbo, though, is in its feel. It has a beautiful soft, silhouetted art style and a very gentle soundscape and pace. The puzzles are nicely thought out and mostly intuitive. There was only one place near the end where I didn't realise I could interact with signs to change gravity and had to have a quick look at a walkthrough. Other than that, it was pretty smooth sailing. That's not to say I didn't die. I did. Many, many, many times, but the instant continue mechanic meant it was never a big issue. There's basically only a left, right, jump and interact button, but they manage to cram an awful lot in with those simple controls. There are plenty of block puzzles, gravity puzzles, jumping puzzles, switch puzzles, alien mind worm puzzles...oh, and spiders. Big, beautifully animated spiders. It was really enjoyable, and a good change of pace. I also loved the fact it could be completed in a couple of hours, maybe less. More games like that, please!

Next up on the randometer is...Machiavelli the Prince! Hmmm, a management game focused on trading set in medieval Europe. I can't say I'm hugely looking forward to it, but I'll give it a go. First up, though, I'm going try and finish off Marathon Infinity. I think I'm about halfway through, maybe more, and I can't wait to get it over and done with. I've said it before about the other games in the series, it's not a bad game by any stretch, but the levels are so big and so easy to get lost on that I just find it infuriating!

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