Tuesday, 8 September 2015

Dogged

Well, ironically Dogfight runs like a dog. I really wasn't in the mood for it, and the game didn't do much to help that. First up, I couldn't find a manual (though I didn't look *that* hard) so I had no idea of what the controls were. Basic steering's with the cursors, and main guns fire with Space, so that got me through for a bit, but I had no idea what accelerate/decelerate, etc. were, so I didn't get very far with any missions that required taking off! The game actually looks like it could have been quite fun back in the day. There are time zones (WW1, WW2, Vietnam, etc.) with a pair of famous aeroplanes from each era - one from each side. So in WW2 you get Spitfire vs. Me109, etc. There are a few different game modes, the main ones being a campaign mode for each era and a dogfight mode where you can just pick a couple of craft and a starting position, and then let rip. This was the mode I played the most, because the campaign missions all required taking off! The game has a very simple flight model and, as I mentioned, it ran terribly in DosBox, so I didn't really have much fun with it. It's a bit of a shame, because I'd much prefer an arcadey dogfight game to a more serious sim, but this one just wasn't doing it for me. Onwards. I did finally get back to Tomb Raider tonight, though, and managed to finish off another level, so that's something. Still got a bunch more to go, but I just got the second piece of the Scion, so I'm getting there.

Next up on the randometer is...Shannara! I read a couple of the Terry Brook's books that this is based on back at school, but I can't remember that much about them. Interested to see what this is like.

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