Wednesday, 27 July 2016

A Bug's Life

Moon Bugs was as short as I expected, but pretty fun. It's actually a mash-up of ideas from a few games, with a few of its own thrown in for good measure. It feels a bit Defender-y with aliens swooping all over the place and nipping down to steal your supplies (fuel, rather than people) then slowly making their way back to the top of the screen, enabling you to shoot them on the way and get your valuable fuel back. However, instead of being in your own starship, here you're fixed to the bottom of the screen - only able to move left and right, more like Space Invaders. The aliens also fire bullets at you, and the odd energy bomb. You also see motherships making their way across the top of the screen at times, which apparently opens up some kind of bonus round, but I was never able to get that far. Instead of waves of enemies that you need to defeat, your goal is to protect the fuel while your home base collects it. So, a pipe will come out of your home base on the left of the screen, pick up the next fuel in line, and drag it back to the base. This means that as you proceed through the level, it takes longer for the pipe to get the fuel and pull it back, so it becomes more frantic to defend each one. It's a nice little mechanic. That's about all there is to it (as far as I saw), but I didn't get very far. It's a fun little game - not world altering, but enjoyable. Onwards!

Another little game, I think, then I really will get back to Inquisitor and TR. Next up on the randometer is...10-Second Ninja! Looks like one of those Super Meat Boy-style single-screen speed runs. I'll give that a go.

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