Thursday, 9 February 2017

Pulstoff

Urgh, that's enough of Pulstar. It probably would have been a great game in the arcades back in the day, but for me now...not so much. It doesn't help that it's a pretty blatant rip off of R-Type - the same Giger-inspired biomechanical influence is everywhere, the ship design is pretty similar, the same power-ups, the same 'Force' add-on. Even the monster and level design feel very similar. They weren't the only ones doing it, the '90s were awash with shooters following in R-Type's wake, but this is one of the most reliant on R-Type's tropes and iconography. The other thing not helping this game's longevity on my system is that there's no auto-fire, so I've got to hammer the keyboard constantly when I'm playing - not good for my keyboard or RSI! So, yeah, I think that's enough. I'll probably find it's a great classic of the genre and I'm doing it a great disservice. I didn't even make it off the first level, but I just have no desire to play it any further. Onwards!

Next up on the randometer is...Tornado! Hmm, have to admit I'm not really looking forward to this one. I remember it well from magazines of the time. It's a full on flight sim, one of my least favourite genres. I seem to remember there was a keyboard overlay published in one magazine because there were so many crazy keys to try and remember. I might not play it for long.

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