Monday, 14 August 2017


It's been a busy old month of work craziness followed by holidays, so I haven't had a lot of time for gaming. On getting home and fancying a game, I'm afraid Dominus just didn't really hit the spot. It looks like it could have been good fun back in the day - a mishmash of genres boiled together in a fantasy setting sounds right up my alley, but there's a lot to learn and the manual doesn't explain it very well at all. There's no denying that the developers threw a lot of idea into Dominus - you have to manage troops, defend your castle, wage war, research spells, talk with your generals, forage for components, build and set traps, send spies, capture invaders and torture them for information, summon monsters, cast spells, swoop down and go toe-to-toe with invaders... the list goes on. All the ingredients are there for something special in the vein of Master of Magic, but the end result just fell flat for me. I think part of the reason is that it's a much more defensive game than a pure RTS/Strategy game. You're always responding to invading threats rather than taking the fight to them (in as far as I got with the game, anyway), and there's no real world map to explore and war over. It also felt just a bit too fiddly. The trap setting didn't seem to work that well (at least outdoors, it may have been better in the confines of the castle) and my spies never succeeded in getting any information from the enemy. I also didn't really get a sense of any great narrative - I was just defending my castle, and I never really felt invested in it. It was a little disappointing really, the graphics were there and the setting was there, but it just lacked the spark of fun for me. As I say, though, it didn't really catch me in the right mood, so maybe on another day it would have been better. Onwards!

Next up on the randometer is...Peasant's Quest! Hmmm... As you can probably guess from the title, it's a homebrew spoof of King's Quest. It'll be interesting to see what it's like, but hopefully it won't take too long.

In other news, I've decided to make more of a concerted effort to try and get through my PS Plus list of games. This is for a couple of reasons - first, they've just raised the price, and I feel like I can't really justify it anymore. Second, I have a feeling they're going to stop doing PS3 games soon, so I'm either going to be stuck paying for PS4 games that I can't play, or they're just going to stop the PS3 service altogether and I'll lose all of those games I've been paying for but have never played. This means that I'm probably going to be burning through them rather than spending my time trying to complete them, but hey, I feel like I've been doing that with most of the PS3 games I've played recently anyway. On that note, I'm going to wave goodbye to WipeOut Fury and Supersonic Acrobatic Rocket-powered Battle Cars. I've never been much of a fan of racers, so WipeOut was never really going to be the best series for me, and so I thought I'd just fire it up, do a lap or two, and shut it down. However, I surprised myself by slowly getting into the groove of it and really starting to enjoy my time with it. I wouldn't say I ever got that good, but I feel like I could have spent a lot more time racing and completing challenges, and that's not something I ever thought would happen. Supersonic Acrobatic Rocket-powered Battle Cars is the
precursor to Rocket League, and is actually virtually the same game. In fact, you'd be hard-pressed to tell them apart. It almost feels like the developers were a bit miffed that their game didn't sell so well and so decided to re-release it with a more palatable name - and Rocket League went on to sell in the millions, so it obviously wasn't a bad decision. If you own Rocket League, though (as I do), then there's no reason I can see to go back and play this. It's still great fun...but why would you?

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