Gosh, has it really been a month since my last post?! Final Doom is done and dusted. I actually finished it last week, but haven't got around to writing this yet. The game consisted of two self-contained parts, both 30-level Doom map packs, so it's been 60 levels of pure Doom overall. That's a lot of Doom. There's a few different graphics sprinkled here and there, but essentially these are just new maps built upon the old Doom 2 engine...but what maps. These are excellent in design and execution, and I'd probably put The Plutonia Experiment maps above those in the original Doom 2. They're harder, for sure, but have an amazing depth of innovation and confidence in the engine. Never unfair (...okay, sometimes unfair), but always surprising, the levels build in difficulty, piling on traps, monsters and masterful scripting techniques to produce some of the best Doom levels I've ever played. Too many chain gunners, though. I hate chain gunners.
Of course, that's not the end of Doom yet, there's plenty more to come. Next up is Doom 2D, which I think is a homebrew 2D platformer take on Doom. No idea what it'll be like. I should really do a bit more of Challenge of the 5 realms first, though. I've made a start on it and have finished the first town and made my way out onto the world map.
In other news, I've also done with another couple of PS3 games. Snakeball and Sky Fighter.