Thursday, 14 November 2019


Stratego is exactly what it set out to be, a faithful rendition of the boardgame. It's actually a much simpler game than I first thought. It's a bit like battleships in a weird way. You hide your flag somewhere on your side of the board, and your opponent does the same, then you both add some bombs sprinkled around. These are all of the static units in the game. The aim is to have one of your units capture the opponent's flag. The rest of your side of the board is then filled with an assortment of different units with different numerical ratings, running from 1, the highest, down to 9, the lowest (scouts). When two units meet, the one with the lower value will win the battle. The exception is that when two units with the same value meet they are both destroyed, and a bomb will destroy any unit. All units can move one square orthogonally at a time, except for scouts that can move two squares. That's pretty much it. The computer plays well enough, but once you've played a couple of games there's not much more to it. Onwards!

Next up on the randometer (which is definitely broken...sniff! Something in the latest Windows update seems to have stopped it loading properly.) is...Gex! Yes, the Gecko. I know there were a few Gex games, but I only have the one. The only question is whether this is going to be a Win 95 game that won't play nice. Hmm, the answer is clearly NO. Windows flat out refuses to run the installer, so that's that. Next up is...Rebel Galaxy! Not a game I know anything about. It's on GOG, though, so hopefully will run.

Wednesday, 13 November 2019

Night hunted

Night Hunter is a funny old game - literally as well as figuratively. You play a vampire who must wander the levels looking order to do...stuff. Look, I couldn't really work it out, okay. I picked up various items like keys and upside-down crosses, but I couldn't work out how to use any of them. I presume the keys are what let me open certain doors (although that in itself is a process of immense trial and error). While you're searching the levels, you're constantly being attacked by wandering villagers and creatures (I don't know what witches have against vampires, but they delight in zooming past on their broomsticks and bashing into you). If you get close enough to another creature then you can grab hold of it and suck its blood, filling up a little more of your life meter. You can also change form into either a wolf or a bat by pressing diagonally down and hitting fire (Q). The bat can be used to fly quickly across the level avoiding enemies and obstacles, but it doesn't last for long. The wolf is used for...something? I couldn't work out what the wolf was good for. The biggest issue was that I couldn't work out how to proceed. I found a few things, but they didn't seem to be enough to enable me to open up the other doors on the level and search inside them. It was interesting wandering about for a bit, but I can't get anywhere and it's not worth carrying on with it.

Next up on the randometer is...Stratego! Yes, the board game adaptation. I don't think I've ever played the board game.

Slight panic there, as I lost the entire collection database, but it seems to be back and working now!

Tuesday, 12 November 2019


Deadlight wasn't what I was expecting at all. It's a 2D game very similar to Limbo, where you have to move from left to right through the levels, traversing obstacles and avoiding traps. Death is a frequent friend, with checkpoints enabling rapid restarts. The big difference is that where Limbo has an arty, lo-fi graphic aesthetic, Deadlight has a full 3D world in the background where there is always something going on. It gives a different look to the game, but in essence the feel doesn't change that much. It's very focused on the mechanics of traversal, as is Limbo. Oh, and there are zombies. They're mostly just another obstacle, as combat isn't your forte, but there are times when you'll need to use your axe/pistol/shotgun to show them who's who. The story is...okay? It's very standard zombie plague fare. There are hints at something wider from the snippets of text you find on your journey, but it never pans out.The same goes with the main character's diary. You have a diary that you find lost pages of as you progress, but it's largely pointless. It doesn't really add anything to the backstory, and I can't imagine I'd feel any differently about the character if I hadn't picked up all of the pieces and read them. It shows that the guy's a bit nuts, but not a lot more. The setting follows similar lines - a big thing is made of it being Seattle in the '80s, but really it could have been anywhere at pretty much any time. Anyway, gameplay-wise it was fine. A lot of people complained it was short, but that didn't bother me - I'm happy to get through it and move on.

Next up on the randometer is...Night Hunter! Looks like a vampire action game from the '80s.

Thursday, 7 November 2019

So Long, Solstice

I finished up Solstice last night. It's not a long game by any means, only a few hours, but I actually played it through twice. That doesn't necessarily mean I hugely enjoyed it, but I wanted to see how much of a difference I could make. As mentioned, this was a visual novel affair with some choices thrown in along the way. I'm still not completely sold on the idea, but I did enjoy it more than I thought I might. I won't give away the story, but essentially there's a bit of detective work involved - you're trying to find a missing person and prevent a crisis from happening. You do this by talking to people and choosing different conversation options. There's no other action as such, it's all done through conversation choices. The writing and the story itself was fine, but I felt frustrated as it played out that I couldn't do more. For example, when the missing person plot thread plays out, you're left with a list of three people that you can accuse. Obviously, you can choose any one of those three people and the plot plays out differently (a little) depending on whom you choose, but those three people were not the ones that I wanted to choose to accuse! There was no way for me to finger the person that I wanted to, and it's moments like that that really broke the immersion for me. Obviously it's difficult because they have to limit the amount of options they can give to you, but it felt like I didn't have a hand in some of the important ones. I still don't think I'll be buying many more visual novels in future, I'm afraid. Ah well, onwards!

Next up on the randometer is...Deadlight! Some kind of zombie apocalypse thing from a few years back. Interesting.

Friday, 25 October 2019

Reached Out

And, Out of Reach is done. A bit of a weird one. It was an MMORPG survive-em-up from a year or two ago, but the devs pretty much dropped it as soon as it left early access. The result is an empty shell of a game that's just sitting there with a few random people traipsing through it. There is a single-player component - essentially just an extended tutorial, but it's fun while it lasts. There isn't much to it, you wander about gathering resources and building your base, gradually upgrading everything so you can build bigger and better things. The tutorial takes you a good way through the game, so there really isn't much more to see. You build a base, build a boat, explore islands, follow treasure maps, all in the name of being the best pirate. It might have been more fun with teams of players, but it was never to be. Onwards!

Next up on the randometer is...Solstice! Not the SNES game that I was thinking of, but apparently a recent visual novel. Interesting. I tend to be more in the old-school camp of "a book is a book and a game is a game, and never the twain shall meet", but I'll see how it goes.

Wednesday, 23 October 2019


Another quick one. I feel like I'm just crossing them off the list at the moment, but I'll be back properly one day. I completed The Ship last night. To be honest, it was pretty rubbish as a single-player game; not surprising, as it was never meant to be one. There's a small set of tasks that you have to do for various people that basically involve crossing from one corner of the empty ship to the other multiple times either fetching things or killing things. It's based on the Half-life 2 engine so looks fine, but they've set it up so the characters run like treacle. I can see why they did it from a thematic point of view, this isn't supposed to be a shoot-em-up, it's supposed to be a controlled and thoughtful murder simulator, but in the single-player mode it's terrible. Luckily, if you dig into the console commands you can find the setting for how long you can sprint for and set it to near-enough infinity. It's one of the few games I've hacked not for an advantage, but just to make the darned thing playable. I did try it briefly online, but it didn't seem hugely improved - the catch is that you don't know who your target is, so you can't just blast away indiscriminately...but as soon as you identify your target you can. I don't know, I can see their vision for the game, I just didn't enjoy it.

Next up on the randometer is...Out of Reach! Never heard of it. Looks like some kind of pirate survival simulator. I'll see how it goes.

I also went back and finished off the first Devil May Cry. I won't start the next one yet, but I wanted to get through that one while I still remembered how to play it. It was fine, over-the-top fun with a ridiculous storyline and terrible acting, but I didn't feel quite the same love for it as some people seem to. Back to Red Dead Redemption now, which I'm also not enjoying quite as much as I thought I would. Maybe I'm just getting jaded...

Thursday, 10 October 2019

Shorter and Sharper

Just a quick round-up, as there's been a bit of PS3 progress. Costume Quest 2 was short and sharp. Very similar to the first game - nothing spectacular, but nothing awful and didn't out-stay its welcome. Resogun was a shoot-em-up that everyone crowed about when it came out, but but it ended up being just like Defender, except not quite as fun. I wasn't feeling it at all so didn't give it much shrift. Along a similar vein was Red Faction: Battlegrounds. This was a mainly online multiplayer overhead driving game set inthe Red Faction universe. Think Super Sprint with tanks and guns. The only single-player part was a few training missions which just looped over and over getting a little harder each time. Not exactly inspiring or much fun. I did about two thirds of them before the repetition bored me. I also wrote off NBA 2K14 pretty quickly. It's just really not my thing. I spent longer in the character creator than I did in the game (and then couldn't work out how to actually get my newly created character into the game!). Next up is Red Dead Redemption, but I'm going to see if I can finish the first Devil May Cry before starting that so I don't forget how to play it.

On the PC front, I've played a bit of The Ship. Again, it's mostly online multiplayer, but there is a small single-player component. I've stalled on one mission, but it shouldn't take long to polish off.

Wednesday, 25 September 2019

Skippin' Kitten

Ugh, you know what, I'm going to skip the rest of Deathtrap Dungeon and Heroes of the Lance. I got about half / two-thirds of the way through Deathtrap Dungeon, but I've completely lost all impetus with it. Heroes of the Lance was just impossible! It's exactly as I remember it back on the Spectrum, but with slightly (ever so slightly!) better graphics, and I could get about the same way through it...none at all. Wander about through endless corridors, get lost, die, repeat. Ah well. So, next up on the series list is Dragons of Flame. I don't think I've played this one, so interesting to see how it compares to Heroes of the Lance.

And next up on the randometer is...The Ship! Not sure how this will go. It's a multiplayer game where you have to murder other players without being noticed. I'm not usually a big fan of pure online multiplayer games, but I'll take a look.

Prince May Cry

Yikes, almost the end of September! It's going to be one of those years. I've still been pootling along on PS3 games in the background, but I feel very little incentive to write about them. I've finished off another three Prince of Persia games. The Two Thrones was ... to be honest, I can't really remember much at all about it already, so that'll tell you how much of an impression it left on me. I don't think either of the sequels managed to capture what made the first game so great. Next up was just Prince of Persia. A reboot that was going to be the beginning of a new trilogy. It was graphically very different, much more painterly, and still looks pretty good. I thought the gameplay let it down a bit, though, especially the combat sections. Combat was extremely boring and limited. No fluidity to it, and I never felt like I was in control. Luckily, there isn't much combat and most of the game is spent running around the world exploring new areas. I should step back a bit, as the structure of this game is very different to the others. In this game, there is one hub world, and from that you can reach four other linked worlds, that are each made up of their own set of linked levels. Certain parts of each level are locked until you break one of the four seals back in the main hub, which is achieved through finding glowing stuff (I can't remember the name the game gives to it!). Each of the four mini-hubs is ruled by a boss, and you have to fight that boss four times. Each time you defeat them, you lift the darkness from that area of the level and reveal a bunch of the glowing stuff, which you then need to re-explore the level to locate. You don't need to grab every single piece to unlock the seals, which is good because it became mighty boring after a while. Other than the boss fights, there's only really one or two other fights per level in the game with identical shadow monsters that are pretty easy to dispatch. That's it. I told you there weren't many fights. In the game, you only really fight 5 different enemies, the shadow things, the four bosses (you fight each of them four times and they incrementally gain more moves, but you won't really notice them), and the final boss, who's really just a roll up of the other four bosses. It's really dull. The exploration is better, but the environments are all very samey and you're doing the same thing to navigate them, which is reinforced by the fact you have to run through each of them multiple times to find all of the glowy bits. Oh, and you also have a partner with you at all times. She acts as your time-rewind power, and automatically saves you any time you would die. She does this infinite times, so there's no way of actually ever dying. It's great in a way, but it does take away a bit of the challenge. There's just an inevitability that you're going to brute force your way through the game in the end. And the ending was rubbish. They were obviously expecting to make a sequel so the whole thing is left on a cliff-hanger, but it didn't sell well enough and that was the end of that. The final game was Prince of Persia: The Forgotten Sands. They obviously decided that nobody liked the new prince, so this was a return to the original template of the first trilogy. Same old prince (though his character model is really terrible...what were they trying to do there?) and same old castles, traps and dungeons. The problem with returning to the same old template is all a little boring. The environments and enemies are exactly the same as we're already used to. They did introduce a couple of new powers here, one to freeze water, allowing the prince to run across waterfalls or swing on jets, and a rewind function where parts of the level that used to exist when the castle was in its prime can be temporarily brought back so you can cross them. As the game goes on, these level features become more difficult and more intertwined, needing a lot of triggering on and off of different powers in order to navigate the levels. Some of those were quite fun to get across, but the forgettable scenery meant that I've pretty much forgotten most of that game already, too. Ah well.

I then started Devil May Cry, as I have the HD remake on the PS3, but I just discovered that it wasn't a Plus game - it was one I've paid for - so I might skip it for now and move back to a Plus game, next on the list of which is Costume Quest 2, which might be a fun little diversion. I quite enjoyed the first one, though it lost its way a bit toward the end.

I just remembered, I also finished Epic Battle Fantasy 3! This is a game I've had on the back burner for years, dipping in and out of every now and then to do the odd level, and I finally sat down and finished it. It's a turn-based JRPG-style game where you manoeuvre your party around the cartoon environment, picking up treasures, fighting monsters and leveling up. It's a very simple game, but pretty good fun for the odd 5 minutes here and there. I also own the next game, so I might give that a go as a background game one day.

Friday, 5 July 2019

Princes and PlayStations

Ugh, was it really January when I last posted? That optimistic beginning to a year full of gaming and blogging? And work. A year full of work. Lots of work. Don't worry loyal readers...reader...anyone? I still have every intention of keeping up with this blog, it's just that a slight tweak to my job role has quadrupled my workload, so that's been fun. It hasn't meant I haven't done any gaming, as we'll see in a sec, but in my spare time I've been prioritising gaming over blogging, so we haven't seen many words appear here.

So if I have been gaming, what I have been up to? Well, unfortunately not the games I'm supposed to be playing on the list. I haven't got any further with Deathtrap Dungeon or Heroes of the Lance. I did wonder about giving them up and rolling again, but I got pretty far with Deathtrap Dungeon before I paused, and I love a bit of D&D, so I think I'll stick at them for a while longer (though I'm not sure when I'll actually get back to them). There has been another change, though, that's slightly shifted my focus. I may have mentioned it was coming a while back, but Sony this year stopped providing PS3 games in the PS Plus service - they now only feature a couple of PS4 games per month. Now, I don't own a PS4, so I'm essentially only paying that monthly fee in order to keep access to all of the old PS3 titles that I've got as part of Plus. So I figure I'd better darned well get around to playing them. I'm also acutely aware that the PS5 will be along soon and that one day Sony are going to just turn off the PS3 servers and I'll lose everything, so I need to get through that backlist if I'm ever going to play these games. Annoyingly, as far as I know, there's no easy way of telling which games in your download list are part of the Plus service, and which you've bought. Even if you can tell, there's no way of sorting the list by that criteria, so the only answer is just to play everything. That was kind of my strategy anyway, but I'm trying to focus on it now. I'll quickly run through everything I've been up to, but I won't be doing full reviews of the games so far.

So, yeah, PS3 is definitely my focus for heavy stuff, but I've also dipped into a couple of really light PC games when I wanted a 5-minute game. I've finished a couple of those, which are West of Loathing and Spectromancer. West of Loathing is a commercial release from the team behind Kingdom of Loathing, a free browser game. I used to play Kingdom of Loathing waaaay back - I want to say at university, but it must have been later than that because it was in Flash. I dunno, it was a long time ago, anyway. It's an RPG/adventure game crossover with really sparse stick-man graphics. The main draw is the humour; it's a really funny game. There are absolutely still some solid gameplay systems behind that, but it's such a warm-hearted, funny game that it keeps you coming back. The game's not for everyone, but I'd still recommend it to anyone, because sometimes you just have to give things a try. It's not perfect by any means, but it's generous enough that you can't help liking it.

The other game was Spectromancer. This was an early computer card game overseen by Richard Garfield (of M:tG fame), but it didn't do particularly well. I played it a bit when it first came out, so had already made it a little way through the campaign and I've now finished it off. It's quite different to Magic in that you don't have a hand of cards that changes throughout a match. Instead, you have a deck of cards that are all face up on the table and each turn you choose on of those cards to play. You also don't have 'Land' cards to generate mana, but instead gain one mana per turn in each of your 'suits'. The playfield is also completely different. Here, you only have 6 slots where you can play a card, and the opponent has the same. Each turn after a creature was played in one of those slots it will attack. If there's a creature in the slot opposite then it will damage that creature. If there's not, then it will damage the opponent. It's as simple as that really. There's a little strategy, but not really that much, so it's quite a simple game to get your head around and play. Unfortunately, that simplicity also means it gets boring quite quickly. It was fine for a while, but I don't think I'd go back to it.

Those are the two PC games. I'll just quickly run the PS3 ones, as this post has already taken me too long! First up was Ni No Kuni, which is a sprawling RPG with a dash of Pokemon thrown in. It's made by Level 5 in combination with Studio Ghibli, so it looks absolutely gorgeous. It really is like playing a cartoon at times. I played through it with Max, and he loved it. At one point he even tried to learn to play the theme song on his recorder at school! I think it was probably a bit too slow-paced for him at times - he just wanted to get ahead with the story, so I took over the grinding (of which there was a lot). The main story arc and core systems were good. Combat did have some depth, but to be honest it was the kind of depth you could completely ignore and just button-mash through. The monster-raising feature was a little broken. At its heart, leveling up your little monsters was fine, but it would have been way better if your reserves had leveled up as well as the main team (even if it had been a bit slower). It takes a looong time to level creatures up, and there are hundreds of different creatures you could choose (with each one having different evolutionary paths, so if you wanted to see them all you'd need to capture and level up multiple copies of each creature). We just stuck with the same monsters all the way through the game, which served us absolutely fine, and they still had more levelling to go even after we finished the game. The later creatures may have more powerful final forms, but there's no way I'm dropping my current high-powered creatures in order to start leveling again all the way from zero. I don't have time for that. Actually, that goes for characters as well. A new character joins your party toward the end of the game, but I never used them once. I already had a team I'd been developing for most of the game, why would I break that up to start again with someone new? I don't know. There might have been one point in my life when I'd have done that kind of thing (I did spend hours grinding with Aerith in FF7 to learn all of her limit breaks even though she **spoilers** dies not long into the game), but now it just seems wasteful. If you want me to use someone new, then drop them in at the same level as my existing party so I can try them without penalty. Anyway, that's enough time ranting. It was a good game overall and I enjoyed playing through it with Max. I've even gone and bought the sequel on Steam, so I'll get to that some time in the next 50 years.

The other two games on PS3 were Prince of Persia: The Sands of Time, and Prince of Persia: Warrior Within. They're old PS2 games, but I have the remaster bundle on PS3 that I'm playing through. I played Sands of Time on PC when it first came out and absolutely loved it. It's a fantastic game that played beautifully while introducing a lot of new concepts. It doesn't quite hold up as well as I remembered, but it's still great fun to play and I'd recommend it to anyone. The sequels are, unfortunately, just not as good. Warrior Within came out at the height of gaming's dark emo period, and even at the time it raised quite a few eyebrows for just what a tonal change it was. Sands of Time was tonally bright and breezy, while Warrior Within is absolutely over the top dark and gloomy (or 'mature' as teens would have it), with a ridiculous metal soundtrack pounding away. That all wouldn't have been too bad, though, if the core gameplay was still there, but they seemed to completely misunderstand what it was that made the original such a fresh and great game. For example, the dagger of time that allows you to rewind your last few seconds of gameplay is at the heart of modern Prince of Persia. It allows you to perform special moves, and if you mis-time a jump or try a path that doesn't work, you can just rewind and try again. That's fine, and is present in all three games. In the first game, though, they are generous with the sand needed to perform these feats, constantly refilling your tanks so you can always rewind your mistakes or experiment with special moves. It's a joy to try something, rewind and try something else. You can't spam it, because it does run out, but when you want it it's there. In the sequels, your sand is limited and only given to you at specific times, so you have to hoard it and only use it when absolutely necessary. It changes it to a last-ditch escape button, which the developers probably thought would make things more tense and exciting, but it just sucks all of the joy out of it. In the Sands of Time, rewinding is an amazing power. Enhancements in games are often called powers, but this was a POWER. We, as gamers, had never seen anything like it before, it challenged the very idea of a game as a linear narrative. It was mind-blowing and so exciting to use. Why they chose to restrict the use of that power in the sequels is just beyond me. No matter how dark and edgy your game is, never stop making it fun. As a result, the games are much more frustrating with many more deaths and slow reloads required. They also introduced 'Dahaka chase' sections, where you're chased by a creature and must escape. Essentially, it turns the game into a QTE but without the button presses flashing up on screen. Personally, I loathe those kinds of sections where the only way to get through them is to keep failing until you've learned the patterns required to succeed. I'm not talking about skill and practice, that's fine, I'm talking about problems that you can't know the solution to until you've failed. For example, a crossroads where the left path is death and the right path is survival. You only have time to make one choice - if you picked the right one, well done you, if you picked the left one it's a slow reload and you have to do the whole event again. It's just not fun. By all means make it hard, but at least give me the chance to get through it on my own merits the first time through. That's a long rant, suffice it to say that I didn't enjoy Warrior Within anything like as much as Sands of Time. The third game, Two Thrones, was meant to be a return to form - with the main character being literally half new prince and half old prince - and I was looking forward to it, but so far it seems to be a bit too close to Warrior Within for my tastes. It's not terrible, but I'm looking forward to getting it over with and moving on to the modern reboot and seeing how they handled that.

Friday, 4 January 2019

Hello 2019!

Gosh, is it really that time already. Happy New Year to my loyal readers (that should probably just be singular now). Definitely not a vintage year for the blog. Last year was chock full of DIY on the new house and work craziness with a big book taking all of my time. I don't feel like I played much at all, so it'll be interesting to see the stats. 2018 had by far the least posts on the blog, so I'm sorry about that. I'll try and get more done this year. On with the stats:

This time last year we started out with:
   Done: 597
   Total: 4579
   Completed: 13.0%

Here's where we stand at the start of 2019:
   Done: 646
   Total: 4775
   Completed: 13.5%

Which means, for all you maths fans out there, my totals for the year were:
   Done: 49
   Total: 196
   Completed: 0.5%

So, all down on last year. The Done score is actually higher than I thought it would be, but I think an awful lot of those are ones I skipped. I had a lot of games last year that I couldn't get working or just didn't have time to really delve into. The Total score is also not going down as much as I thought. I did buy a few things in various sales, but I thought my bundle buying had actually been down quite considerably...I was obviously wrong. I know I did go a bit crazy in one sale... It does feel like there are actually less games that I'm interested in now, so I'll see how that pans out in 2019. This is also the year that Sony are dropping PS3 from the Plus free games, so I'll have less from there, too. I can't remember which month that is, though...May?

I can't really remember much about what I played last year except there was a lot of DOOM and a lot of random old DOS games that rarely worked. I also moved through a few more PS3 games, but they were a bit glossed over. Worst game of the year, then? Let's have a look back over the list. Hmmm... The Adventures of Fatman? That was pretty rubbish. Shoppe Keep was pure awful, and I had quite high hopes for those shop assistant/dungeon crawler games. The Last Ninja games were disappointing that I couldn't get them to work - I really wanted to play through those, and have done ever since the beeb days. I didn't enjoy Freedom Planet, but it wasn't a bad game. Nope, I'm going to give my worst game of the year award to...Prehistorik. That was just an absolute turd. It was one of the few I actually played from beginning to end, and I was miserable every second of it. Just rubbish.

So, after all of those bad games, that doesn't leave much room for what my best game might be. DOOM was certainly the most modern and polished game, but I've already given Doom enough love, and I actually didn't feel the modern versions as much as the originals. Nuclear War was surprisingly enjoyable, but it wasn't the best game of the year. No, the award probably has to go to Monster Slayers. I love a good card game mechanic, and this one fit the bill perfectly. Good deck building, fun combos, nice card advancement and an overall addictive game. It pays a big debt to Dream Quest, which I also loved, and I think it's only right that one of them should sneak in as GotY. 

Leading into 2019, I've got two new games that I've barely looked at - Heroes of the Lance (which I played on my gran's Spectrum many years ago and didn't get very far with it then) and Deathtrap Dungeon (which I remember well from the magazines of the time, but I've only played the first level to see if it worked). Hopefully I'll make some progress with those before too long. I've also just downloaded the new batch of PS Plus games, so my list's out of date already. Oh well, onwards... 

Have a great New Year, and may it be more full of Monster Slayers than Shoppe Keeps.