Friday, 25 October 2019

Reached Out

And, Out of Reach is done. A bit of a weird one. It was an MMORPG survive-em-up from a year or two ago, but the devs pretty much dropped it as soon as it left early access. The result is an empty shell of a game that's just sitting there with a few random people traipsing through it. There is a single-player component - essentially just an extended tutorial, but it's fun while it lasts. There isn't much to it, you wander about gathering resources and building your base, gradually upgrading everything so you can build bigger and better things. The tutorial takes you a good way through the game, so there really isn't much more to see. You build a base, build a boat, explore islands, follow treasure maps, all in the name of being the best pirate. It might have been more fun with teams of players, but it was never to be. Onwards!

Next up on the randometer is...Solstice! Not the SNES game that I was thinking of, but apparently a recent visual novel. Interesting. I tend to be more in the old-school camp of "a book is a book and a game is a game, and never the twain shall meet", but I'll see how it goes.

Wednesday, 23 October 2019


Another quick one. I feel like I'm just crossing them off the list at the moment, but I'll be back properly one day. I completed The Ship last night. To be honest, it was pretty rubbish as a single-player game; not surprising, as it was never meant to be one. There's a small set of tasks that you have to do for various people that basically involve crossing from one corner of the empty ship to the other multiple times either fetching things or killing things. It's based on the Half-life 2 engine so looks fine, but they've set it up so the characters run like treacle. I can see why they did it from a thematic point of view, this isn't supposed to be a shoot-em-up, it's supposed to be a controlled and thoughtful murder simulator, but in the single-player mode it's terrible. Luckily, if you dig into the console commands you can find the setting for how long you can sprint for and set it to near-enough infinity. It's one of the few games I've hacked not for an advantage, but just to make the darned thing playable. I did try it briefly online, but it didn't seem hugely improved - the catch is that you don't know who your target is, so you can't just blast away indiscriminately...but as soon as you identify your target you can. I don't know, I can see their vision for the game, I just didn't enjoy it.

Next up on the randometer is...Out of Reach! Never heard of it. Looks like some kind of pirate survival simulator. I'll see how it goes.

I also went back and finished off the first Devil May Cry. I won't start the next one yet, but I wanted to get through that one while I still remembered how to play it. It was fine, over-the-top fun with a ridiculous storyline and terrible acting, but I didn't feel quite the same love for it as some people seem to. Back to Red Dead Redemption now, which I'm also not enjoying quite as much as I thought I would. Maybe I'm just getting jaded...

Thursday, 10 October 2019

Shorter and Sharper

Just a quick round-up, as there's been a bit of PS3 progress. Costume Quest 2 was short and sharp. Very similar to the first game - nothing spectacular, but nothing awful and didn't out-stay its welcome. Resogun was a shoot-em-up that everyone crowed about when it came out, but but it ended up being just like Defender, except not quite as fun. I wasn't feeling it at all so didn't give it much shrift. Along a similar vein was Red Faction: Battlegrounds. This was a mainly online multiplayer overhead driving game set inthe Red Faction universe. Think Super Sprint with tanks and guns. The only single-player part was a few training missions which just looped over and over getting a little harder each time. Not exactly inspiring or much fun. I did about two thirds of them before the repetition bored me. I also wrote off NBA 2K14 pretty quickly. It's just really not my thing. I spent longer in the character creator than I did in the game (and then couldn't work out how to actually get my newly created character into the game!). Next up is Red Dead Redemption, but I'm going to see if I can finish the first Devil May Cry before starting that so I don't forget how to play it.

On the PC front, I've played a bit of The Ship. Again, it's mostly online multiplayer, but there is a small single-player component. I've stalled on one mission, but it shouldn't take long to polish off.