Tuesday, 12 November 2019

Deadlit

Deadlight wasn't what I was expecting at all. It's a 2D game very similar to Limbo, where you have to move from left to right through the levels, traversing obstacles and avoiding traps. Death is a frequent friend, with checkpoints enabling rapid restarts. The big difference is that where Limbo has an arty, lo-fi graphic aesthetic, Deadlight has a full 3D world in the background where there is always something going on. It gives a different look to the game, but in essence the feel doesn't change that much. It's very focused on the mechanics of traversal, as is Limbo. Oh, and there are zombies. They're mostly just another obstacle, as combat isn't your forte, but there are times when you'll need to use your axe/pistol/shotgun to show them who's who. The story is...okay? It's very standard zombie plague fare. There are hints at something wider from the snippets of text you find on your journey, but it never pans out.The same goes with the main character's diary. You have a diary that you find lost pages of as you progress, but it's largely pointless. It doesn't really add anything to the backstory, and I can't imagine I'd feel any differently about the character if I hadn't picked up all of the pieces and read them. It shows that the guy's a bit nuts, but not a lot more. The setting follows similar lines - a big thing is made of it being Seattle in the '80s, but really it could have been anywhere at pretty much any time. Anyway, gameplay-wise it was fine. A lot of people complained it was short, but that didn't bother me - I'm happy to get through it and move on.

Next up on the randometer is...Night Hunter! Looks like a vampire action game from the '80s.

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