Thursday, 7 November 2019

So Long, Solstice

I finished up Solstice last night. It's not a long game by any means, only a few hours, but I actually played it through twice. That doesn't necessarily mean I hugely enjoyed it, but I wanted to see how much of a difference I could make. As mentioned, this was a visual novel affair with some choices thrown in along the way. I'm still not completely sold on the idea, but I did enjoy it more than I thought I might. I won't give away the story, but essentially there's a bit of detective work involved - you're trying to find a missing person and prevent a crisis from happening. You do this by talking to people and choosing different conversation options. There's no other action as such, it's all done through conversation choices. The writing and the story itself was fine, but I felt frustrated as it played out that I couldn't do more. For example, when the missing person plot thread plays out, you're left with a list of three people that you can accuse. Obviously, you can choose any one of those three people and the plot plays out differently (a little) depending on whom you choose, but those three people were not the ones that I wanted to choose to accuse! There was no way for me to finger the person that I wanted to, and it's moments like that that really broke the immersion for me. Obviously it's difficult because they have to limit the amount of options they can give to you, but it felt like I didn't have a hand in some of the important ones. I still don't think I'll be buying many more visual novels in future, I'm afraid. Ah well, onwards!

Next up on the randometer is...Deadlight! Some kind of zombie apocalypse thing from a few years back. Interesting.

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